Carl Jungian Archetypes/Archetypes

(Think, twelve disciples; twelve archetypes)



Goal: Remain is safety

Fear: Abandonment

Dragon/Problem: Deny it or seek refuge

Response to task: Fidelity, discernment

Gift/Virtue: Optimism, trust, hope, faith, simplicity

Pitfalls: Naive, Childish Dependence, denial, obliviousness

Addictive Quality: Denial

Addiction: Consumerism, Sugar, Cheerfulness

Shadow Side: Evidenced in a capacity for denial so that you do not let yourself know what is really going on. You may be hurting yourself and others, but you will not acknowledge it. You may also be hurt, but you will repress that knowledge as well. Or, you believe what others say even when their perspective is directly counter to your own inner knowing.


Goal: Regain safety

Fear: Exploitation

Dragon/Problem: Is victimized by it

Response to task: Process and feel pain fully

Gift/Virtue: Interdependence, realism, resilience, empathy

Pitfalls: Cynicism, tendency to be the victim or victimize, chronic complaining

Addictive Quality: Cynicism

Addiction: Powerlessness/worrying

Shadow Side: The victim, who blames his or her incompetence, irresponsibility, or even predatory behavior on others and expects special treatment and exemption from life because he or she has been so victimized or is so fragile. When the shadow of the positive Orphan is in control of our lives, we will attack even people who are trying to help us, harming them and ourselves simultaneously. Or, we may collapse and become dysfunctional


Goal: Win

Fear: Weakness

Dragon/Problem: Stay/confront it

Response to Task: Fight only for what really matters

Gift/Virtue: Courage, discipline, determination, skill

Pitfalls: Fear of impotence leading to ruthlessness, arrogance

Addictive Quality: Stoicism

Addiction: Achievement/ Success

Shadow Side: The villain, who uses Warrior skills for personal gain without thought of morality, ethics, or the good of the whole group. It is also active in our lives any time we feel compelled to compromise our principles in order to compete, win, or get our way. It is also seen in a tendency to be continually embattled, so that one perceives virtually everything that happens as a slight, a threat, or a challenge to be confronted.


Goal: Help others

Fear: Selfishness

Dragon/Problem: Take care of it or those it harms

Response to Task: Give without maiming self or others

Gift/Virtue: Compassion, generosity, nurturance, community

Pitfalls: Martyrdom, enabling others, codependence, guilt-tripping, rescuing

Addictive Quality: Rescuing

Addiction: Care taking codependence

Shadow Side: The suffering martyr, who controls others by making them feel guilty. “Look at all I sacrificed for you!” It evidences itself in all manipulative or devouring behaviors, in which the individual uses care taking to control or smother others. It is also found in codependence, a compulsive need to take care of or rescue others.


Goal: Search for better life

Fear: Conformity

Dragon/Problem: Flee from it

Response to Task: Be true to deeper self

Gift/Virtue: Autonomy, ambition, identity, expanded possibilities

Pitfalls: Inability to commit, chronic disappointment, alienation and loneliness

Addictive Quality: Self-Centeredness

Addiction: Interdependence/perfection

Shadow Side: The perfectionist, always striving to measure up to the impossible goal to find the right solution. We see this is people whose main life activity is self-improvement, going from the health club to yet another self-improvement course, etc. yet who never feel ready to commit to accomplishing anything.


Goal: Bliss

Fear: Loss of love

Dragon Problem: Love it

Response to task: Follow your bliss

Gift/Virtue: Passion, Commitment, enthusiasm, sensual pleasure

Pitfalls: Objectifying others, romance/sex addictions, out of control sexuality

Addictive Quality: Intimacy problems

Addiction: Relationship/Sex

Shadow Side: Includes the sirens (luring others from their quests), seducing others (using love for conquest), sex or relationship addicts (feeling addicted to love), and anyone who is unable to say no when passion descends, or is totally destroyed when a lover leaves.


Goal: Metamorphosis

Fear: Annihilation

Dragon/Problem: Allow dragon to slay it

Response to task: Let go

Gift/Virtue: Humility, metamorphosis, revolution, capacity to let go

Pitfalls: Doing harm to self/others, out of control anger, terrorist tactics

Addictive Quality: Self-Destructiveness

Addiction: Suicide/Self-Destructive Habits

Shadow Side: Includes all self destructive behaviors- addictions, compulsions, or activities that undermine intimacy, career success, or self-esteem- and all behaviors, such as emotional or physical abuse, that have destructive effects on others.


Goal: Identity

Fear: Inauthenticity

Dragon/Problem: Claims it as part of the self

Response to tasks: Self-Creation, self-acceptance

Gift/Virtue: Creativity, Vision, individuality, aesthetics, imagination, skill, vocation

Pitfalls: Self-indulgence, poverty, creating messes, prima-donna behaviors

Addictive Qualities: Obsessive

Addictions: Work/Creativity

Shadow Side: Shows itself to be obsessive, creating so that s many possibilities are being imagined that none can be acted upon fully. (You might remember a film called The Pumpkin Eater, in which a woman got pregnant every time she was face-to-face with the vacuousness of her life. So, too, we can fill our emptiness with yet another inessential project, challenge, or new thing to do, as she filled herself with another baby. One variety of this is workaholism, in which we can always think of just one more thing to do.


Goal: Order

Fear: Chaos

Dragon/Problem: Find its consecutive uses

Response to task: Rake full responsibility of your life

Gift/Virtue: Responsibility, control, sovereignty, system savvy

Pitfalls: Rigidity, controlling behaviors, attitude of entitlement, elitism

Addictive Quality: High control needs

Addiction: Control/Codependence

Shadow Side: The ogre tyrant, insisting on his or her own way and banishing creative elements of the kingdom (or the psyche) to gain control at any price. This is the King or Queen who indulges in self-righteous rages and yells, “Off with his head.” Often people act this way when they are in positions of authority but do not yet know how to handle the attendant responsibility. This also includes people who are motivated by a strong sense of control.


Goal: Transformation

Fear: Evil Sorcery

Dragon/Problem Transform it

Response to task: Align self with cosmos

Gift/Virtue: Personal power, transformative, catalytic, healing power

Pitfalls: Manipulation of others, disconnection with reality, cultist guru-like

Addictive Qualities: Dishonesty (image/illusion)

Addiction: Power/Hallucinations, drugs, marijuana

Shadow Side: The evil sorcerer, transforming better into lesser opinions. We engage in such evil sorcery anytime we belittle ourselves or another, or lessen options and possibilities, resulting in diminished self-esteem. The shadow magician is also part of us capable of making ourselves and others ill through negative thoughts and actions.


Goal: Truth

Fear: Deception

Dragon/Problem: Transcend it

Response to task: Attain enlightenment

Gift/Virtue: Wisdom, non attachment, knowledge, skepticism

Pitfalls: Being overly critical, pomposity, impracticality, lacking of feeling/empathy

Addictive Quality: Judgmental

Addiction: Being right/tranquilizers

Shadow Side: The unfeeling judge-cold, rational, heartless, dogmatic, often pompous- evaluating us or others and saying we (or they are not good enough or are not doing it right.)


Goal: Enjoyment

Fear: Not feeling alive

Dragon/Problem: Plays tricks on it

Response to task:Trust in the process

Gift/Virtue: Freedom, humor, life lived in the moment, exuberant joy

Pitfalls: Debauchery, irresponsibility, sloth, cruel jokes, con artist

Addictive Quality: Inebriation

Addiction: Excitement/cocaine/alcohol

Shadow Side: A glutton, both, or lecher wholly defined by the lusts and urges of the body without any self of dignity or self-control.

The Hero’s Journey

(By Joseph Campbell)

  1. Ordinary World
  2. Call to adventure
  3. Refusal of the call
  4. Meeting a mento
  5. Crossing the threshold
  6. Tests, allies, enemies
  7. Approach
  8. Ordeal, Death and Rebirth
  9. Reward, Seizing the Sword
  10. The road block
  11. Resurrection
  12. Return with Elixir